Each one is split into three missions, and are book-ended with cutscenes. The levels aren’t all that interesting despite the interesting locales you play through. Occasionally an optional objective may require you to use a certain character or ability in some way, but not often. If a character you choose in Free Play Mode doesn’t have an ability required to pass through the level, then your Tag Partner will be set to someone who does, meaning you’ll end up playing the level the same way as you did in Story Mode half the time anyway. Unfortunately though, characters mostly play the same with little to separate them. There’s also a lot of variants of different characters, like Spidey’s Future Foundation costume and Captain America’s WW2 outfit. There’s the fan favourites like Spider-Man and Iron Man, cool unexpected choices like Iron Man’s Hulkbuster armour, and even non-superhero characters like Gwen Stacey. There’s a good selection of characters to choose from, with a lot of fan service. The ones that ask you to tag in a partner a certain amount of times that are more of a pain, oddly, as you have to go out of your way to do it. Often you’ll get an optional objective to not use them, which might as well be a free reward. You never really need to use super moves or tags though as enemies can be taken out without too much trouble. You’ll also be able to tag in a partner character to assist with a special ability of their own. Most characters also have a super move which deals a lot of damage, or takes out a lot of enemies at once, but requires time to cool down. Some characters also have a ranged attack, and depending on your character’s strength you will be able to pick up and throw enemies and objects. You’ve got a basic melee attack to damage enemies with, and a dodge ability to move out of the way of enemies faster than your basic movement. The game’s combat isn’t that much more advanced than a typical LEGO game, which makes it an odd decision to make it the focus of the game as it was never a strong point of the series. There’s also a StreetPass card battle game which battles cards you’ve collected in levels against those of people you pass, but I have no idea how (or if) it works due to there being no instructions. Iron Man can fly by swiping up on the touch screen) which is really gimmicky and offers no advantage over tying the ability to a button. Some characters have abilities triggered through touch input (e.g. In terms of 3DS-centric features, the game is in 3D outside of cutscenes and menus, which looks really nice. This can be frustrating, however, if they don’t actually use this attack often, which doesn’t happen often but does happen- I was waiting around for a couple of minutes for a boss to expose their weak point once so I couldn’t progress- not due to a fault of my own but because the game just wasn’t letting me. The bosses require a bit of pattern recognition to defeat, for example some bosses may only be vulnerable after you’ve dodged a certain attack of theirs which leaves them wide open. You play through the same settings of the console version, including iconic Marvel locations such as Asgard, Stark Tower and Castle Doom, but instead of using characters’ abilities to solve puzzles and overcome obstacles, the majority of the gameplay revolves around fighting through large numbers of enemies to the end of the level, where most of the time you’ll be pit against a harder boss enemy. The 3DS version of LEGO Marvel strays from the co-operative puzzles and platforming of the console game and instead presents a beat-em-up game following the same plot. Unfortunately this is true of LEGO Marvel Super Heroes on the 3DS- while the console version is a great application of the LEGO formula to the Marvel Universe, the 3DS version is much less successful. They won’t have all the same features of their big console siblings, and often feel like different games entirely. When a game is spread over a large number of platforms, it’s generally the case that the handheld versions of said game will suffer.
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